Nintendo launched Game Boy, a brick-like collection of dated technology topped by a lousy screen, in April 1989. It would go on to become the single best-selling console of the 20th century.
Jeremy Parish's Game Boy Works series attempts to explain the system's popularity by focusing on its greatest selling point: Its enormous library of games!
Game Boy Works examines the system's software library in chronological order, beginning here with the four launch titles from April 1989 through the end of June 1990. Every game Nintendo and its partners published for the system in the U.S., Japan, and Europe is explored here in full detail.
From timeless masterpieces like Tetris to forgotten import obscurities like Card Game, this first volume details the games that defined road trips, vacations, and waiting room sessions for millions of kids (and adults!) throughout the '90s.
I spent most of the latter part of 2018 watching all the Game Boy Works videos (the bulk of which form the basis of this and Vol II) So to find out there are books to accompany the series was a real treat. I ordered this one straight away and it arrived before Christmas here in the UK.
Jeremy brings all of these games to life in a fun and lively way. Even the boring, mediocre ones. There are interesting sidebars too about related topics and plenty of lovely screenshots. It makes me very excited for the Virtual Boy and Super NES works books coming in 2019.
I also love the physical quality of the book (without the dust jacket on). It feels like a lovely reference volume to sit in pride of place on your bookshelf ready to pull out and read a review or two.
Once I’ve finished this review, i’m going to order Vol II.